Games built with Exekite — playable right now
These are finished games our team built with Exekite, free to play in the Exekite Gaming Hub. Pick one and it opens straight on its game page — no download, no card.
Tumbleworks
A ball of clay rolling down a workshop bench. Everything you roll over sticks to you, every gram makes you stronger and clumsier, and the last gate always wants you small.
Play free on the Hub →Ricochet Protocol
One bouncing slug, and it hurts you too — every shot comes back
Play free on the Hub →One More Hop
One button, one arc — and the platforms you land on come back as ghosts to stand on next run
Play free on the Hub →Longshot
One shot per hole — but instead of aiming better, you may reshape the terrain
Play free on the Hub →Underlight
Your torch is your light, your health and your money — one bar doing three jobs, and it is always going down.
Play free on the Hub →The Hollow
The thing hunting you is blind. It hunts sound - your footsteps, your flashlight's click, your breathing when you sprint.
Play free on the Hub →Resonance Hall
You conduct, and the concert hall builds itself out of the music — how cleanly you trace each gesture is how solidly that pillar or arch stands, and the ones you miss stay missing.
Play free on the Hub →Reliquary
Your spells are relics that shatter permanently when used. The strongest one in the cathedral has a single use — power here is a consumable, not a stat.
Play free on the Hub →Prospect
Every guard is blind to exactly one colour, and that colour is the only thing you can hide in — so cover is never cover, it is cover from one specific person.
Play free on the Hub →Parallax Vault
If two edges look like they touch from where you are standing, they are touching — a bridge forms in the gap, and it holds only while you keep the angle.
Play free on the Hub →Longlight
Seven walks to the lighthouse, and each one is shorter than the last
Play free on the Hub →Ironhold
Every order takes one to three turns to arrive, and both armies can see each other's on the way
Play free on the Hub →Greenhouse
You cannot plant or water anything. You have shears — and every branch you cut hands its share of the plant's growth energy to whatever is left.
Play free on the Hub →Foldspace
You cannot jump far. Grab a crease and hinge a whole section of the level in real time — the ledge you could not reach folds down to meet you.
Play free on the Hub →Coldstack
Ten hostiles, four weapons, one 3:00 clock — an FPS about recoil, spread and the reload you started
Play free on the Hub →Clashline
Trade blows on the same frame and neither lands — but the floor between you does not survive it
Play free on the Hub →Circuit Nine
A 128 BPM circuit: the corners are its bars, and a boost pad only fires if you cross it on the beat
Play free on the Hub →Cairnfall
You dig the dungeon yourself, and every block you take weakens the ceiling above you
Play free on the Hub →Ashfall
The ash never stops falling. Dig out your shelter, your well, your crops — and choose what to let it bury.
Play free on the Hub →Voidline
Your ship has no gun. You tether the debris and swing it.
Play free on the Hub →Tidewater
The tide floods half your buildable land every six turns, so every village has to be two villages
Play free on the Hub →Threadbare
You are a doll, and the only crafting material is your own stuffing -- building costs you, permanently
Play free on the Hub →Tessera
You rotate the board, not the pieces — and then you watch everything fall.
Play free on the Hub →Signal Rot
Nine camera feeds and one terminal. The thing in the facility steers away from whichever feed you are watching — so it walks through the rooms you stopped checking.
Play free on the Hub →Panelbreak
The comic panels are the arena, and knocking someone through a panel border is the ring-out.
Play free on the Hub →Lampblack
You are a blot of ink, and the guards see contrast — so you can only hide on the drawing's own dark lines.
Play free on the Hub →Inkfall
You solve the puzzles by erasing the drawing — and the ink is finite and never comes back.
Play free on the Hub →Glowfall
Light is the only solid ground. Throw the lantern to build a path — and stand on nothing while it flies.
Play free on the Hub →Glitchstep
There is no health bar — missing a beat corrupts the game's own rendering, and failure is something you watch happen to the picture
Play free on the Hub →Emberwood
Time only moves when you travel, and you get twelve journeys. Every request you don't reach in time closes for good.
Play free on the Hub →Dustline
Your tyre tracks stay in the dust. The line you pack on lap one is grip by lap two and a rut by lap five — and a rut is the fastest thing on the course, if you meant to be in it.
Play free on the Hub →Chalkline
Draw the play in chalk. Your five players run it exactly as drawn — including your mistakes.
Play free on the Hub →Bulwark
There is no build menu — you draw your towers as blueprint lines, and ink is the only currency
Play free on the Hub →Every genre, one platform
Exekite builds games from a plain-language description — make a platformer with AI, build an RPG, create a puzzle game without coding, or ask for a racer, a roguelike, a fighter, a shooter or a horror game. Whatever the genre, the bar is a finished, playable game rather than a prototype.
In the catalogue right now: 2.5D fighter · Arcade roller · Arena shooter · Colour-logic stealth · Endless arcade climber · Fighting · First-person grid crawler · First-person perspective puzzle · First-person shooter · Horror / Survival · Minigolf puzzle · Point-and-click adventure · Precision platformer · Pruning simulation · Puzzle · Puzzle platformer · Quiet narrative walk · Rhythm · Rhythm conductor · Rhythm racer · Roguelike · Simulation / management · Space Shooter · Sports tactics · Stealth · Surveillance horror · Survival / crafting · Survival crafting · Top-down fantasy RPG · Top-down rally · Tower defence · Turn-based strategy · Voxel dig roguelike.
Want the how? Read how to make a platformer without coding , how to make a video game in 2026 , game development for non-programmers , what game feel is, and why it matters , or why most vibe-coded games feel terrible .
Start playing today
Every game on the Exekite Hub was described in plain language and built by AI. Play them free — a Player account takes a minute and costs nothing.
Free forever to play and rate. No card. Making your own games is coming soon.