#Game Design
The 2-second test: how to tell if a game has good feel
You don't need to be a game designer to spot the difference between a polished game and a lifeless one. Here's a simple test that works every time.
7 invisible details that make games addictive
The best games don't feel good by accident. Here are seven design details you've never consciously noticed — but your brain absolutely has.
Why most vibe-coded games feel terrible (and how to fix it)
Vibe coding can produce a working game in minutes. But 'working' and 'worth playing' are two very different things. Here's what's going wrong — and what it takes to fix it.
Why every AI game tool produces lifeless demos
AI can write code that runs. It can't make games that feel good to play. Here's the fundamental design problem — and what it takes to close the gap.
What is game feel, and why does it matter?
The invisible details that separate games you can't put down from games you close after 30 seconds. A non-technical guide to the most important concept in game design.